2-7 SUN
Croco's Alien variant — fragile (3,000 HP, 900 AP, 130 range, no abilities) but appears in 42 CotC stages with magnifications scaling from 100% to 2,400%. At high mag his DPS climbs to 12k-25k. Crazed Sexy Legs / Macho Leg / Wheel Cat clear groups easily.
The Face's Alien/Floating variant — 44,444 HP, 1,333 AP area attack at 366 range with 100% Freeze. Boss of Sun across all 3 chapters plus Sirius/Skelling Ch.3. Freeze-Immune frontline (Li'l Eraser, Riceball with Talent) + Anti-Alien/Anti-Floating Ubers.
Common Red peon — 2,500 HP, 150 AP area attack at 170 range. Spawns in groups. Any Anti-Red Area Attacker clears them.
Worm/serpent Alien — long range area attacker with 100% Weaken on hit. Standard Anti-Alien backliners trade hits cleanly; Weaken-Immune cats (Pixies, Cyborg Cat) play through it.
Mr. Mole variant — Long Distance 300~600 range, 30% Warp chance, fragile 2,500 Barrier. Major Leaguer Cat hard-counters; rushers slip into his blind spot.
Im Phace boss + Corporal Weyland — two Long-Distance snipers (both 300~600 range with Warp). Their min-range blind spot is what you exploit. Major Leaguer Cat outranges them from behind your meatshield wall (Long Distance 425~550 + 35% Barrier Breaker for Weyland's 2,500-HP shield). Awakened Bahamut rushes into the blind spot from the front.
CotC Ch.2 Sun shifts to Starred Alien content. Corporal Weyland boss + Mr. Mole sniper + Those Guys spam. Community loadout: Major Leaguer Cat (Wave Attack reaches Mr. Mole behind the front line) → Anti-Alien Uber (Bazibastra, Lumina, or talented Crazed Bahamut) → Manic Mohawk meatshields → A. Bahamut for base chip. Weyland's barrier needs guaranteed Barrier Breaker — King Dragon Cat or talented Crazed Bahamut. Common failure: assuming the Anti-Metal lineup from Ch.1 carries over. Drop Crit cats here; bring Anti-Alien instead.