๐Ÿพ
Cats
29
๐Ÿ—บ
Stages
163
๐Ÿ‘น
Enemies
102
๐Ÿ“–
โ†BACK TO MAP
CATS OF THE COSMOS โ€บ COSMOS CH.3 โ€” EVEN STARS BURN OUT โ€บ 3-10 TRITON STAGE 106 / 145
BATTLE ARC

3-10 TRITON

โ—†Nitrogen
Elizabeth the LVIth
KEY THREAT
ELIZABETH THE LVITH
โฑ SPAWN ORDER
T+6.67s Kid Tappa
T+10s Cyberhorn
T+20s Elizabeth the LVIth
T+30s Shibalien Elite ร—3
๐Ÿ‘นENEMY ROSTER ยท 4
Kid Tappa
AlienStarred Alien

Dolphina variant โ€” 40,000 HP and 15,000 Barrier, but only 50 damage. Speed 50 makes him a fast meat wall. Once the Barrier breaks his low DPS makes him a useful stepping stone for Crimson Mina / Polevaulter Cat / Jellycat.

Cyberhorn
Alien

One Horn's Alien variant โ€” 120,000 HP, 2,200 AP area attack at melee 60 range, extreme 16f attack interval (~0.5s). Devastating point-blank DPS. Deep meatshield wall + Anti-Alien Ubers (Bahamut, Cyberpunk Cat).

Shibalien Elite
AlienStarred Alien

Faster, stronger Shibalien with 35% Warp chance back 750 range. Slowable/freezable like other Aliens. Bahamut can one-shot in its first appearance.

Elizabeth the LVIth
Alien

St. Pigge's Alien variant โ€” 60,000 HP, 250 AP area attack at 170 range with 100% Wave Attack. Common peon across CotC. Wave-Immune frontline keeps the line stable; Anti-Alien clears her.

๐Ÿ’กSTRATEGY

Kid Tappa: 40k HP + 15k Barrier, low damage. Can be used as a stepping stone for Crimson Mina / Polevaulter / Jellycat once the Barrier breaks.

๐Ÿ’ฌCOMMUNITY NOTES

Cyberhorn joins the peon mix at extreme melee DPS (16-frame attack interval, 2,200 AP at 60 range). Kid Tappa stays as anchor wall, Shibalien Elite + Elizabeth the LVIth keep the wave attack pressure. r/battlecats's note here: 'Triton Ch.3 is a deceptive stage โ€” the lack of restriction makes players relax, then Cyberhorn one-shots their frontline.' Lineup: deep meatshield wall (Manic Mohawk + Manic Lion + Manic Eraser) โ†’ Anti-Alien Ubers with range (Bazibastra, Lumina, A. Bahamut) โ†’ Wave-Immune frontline if you're playing slow. Common failure: bringing Bahamut Cat alone for melee DPS. Cyberhorn out-DPSes him in close range; you need to outrange or interrupt before Bahamut reaches the line.