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CATS OF THE COSMOS โ€บ COSMOS CH.3 โ€” EVEN STARS BURN OUT โ€บ 3-21 ALDEBARAN STAGE 117 / 145
BATTLE ARC

3-21 ALDEBARAN

โ—†Bull โ†‘Row 1
Spacefish Jones
KEY THREAT
SPACEFISH JONES
โฑ SPAWN ORDER
T+3.33s B.B.Bunny โˆž
T+6.67s Imperator Sael ร—3
T+13.33s Shy Boy
T+16.67s Gardeneel Bros.
T+18.67s Spacefish Jones
๐Ÿ‘นENEMY ROSTER ยท 5
B.B.Bunny
Traitless
Imperator Sael
Alien

Worm/serpent Alien โ€” long range area attacker with 100% Weaken on hit. Standard Anti-Alien backliners trade hits cleanly; Weaken-Immune cats (Pixies, Cyborg Cat) play through it.

Shy Boy
RedFloating

Some stages use Shy Boy as a speedrun trigger โ€” killing him fast prevents a swarm.

Gardeneel Bros.
AlienStarred Alien

Long Distance (1700~1950) sniper with 100% Warp FORWARD by 1,375 range. Only 4,000 HP โ€” Slime Cat waves snipe them easily. The forward-warp can be ABUSED to teleport rushers like Awakened Bahamut past entire enemy formations.

Spacefish Jones
AlienFloatingStarred Alien

Sunfish Jones variant โ€” 840 range area attacker with 30,000 HP, 12,000 Barrier, hits up to 20-30k damage. Floating trait makes it easier to counter. Glass cannon โ€” short attack window between hits.

๐Ÿ’กSTRATEGY

Long-distance snipers at 1700~1950 range with Forward Warp. Can be ABUSED: their warp teleports your rushers past entire enemy formations.

๐Ÿ’ฌCOMMUNITY NOTES

Spacefish Jones replaces Star Peng as the backline ranged threat. Gardeneel Bros. adds an extreme-range (1700-1950) Forward-Warp sniper. Plus B.B.Bunny and Imperator Sael in the front. Row 1 restriction stays. r/battlecats: 'Aldebaran 3 is the stage that broke a lot of established Cosmos lineups when Ch.3 launched โ€” the forward-warp from Gardeneel makes you panic.' Lineup (Row 1 only): Anti-Alien Barrier Breaker (Loincloth Cat, Bazibon) โ†’ Slime Cat or any Wave Attacker for Gardeneel Bros. snipe โ†’ Anti-Alien Uber backline (Lumina, Bazibastra) โ†’ Manic Mohawk frontline. Common failure: not knowing Gardeneel's forward-warp can be ABUSED โ€” placed correctly, it teleports your A. Bahamut past the enemy formation. Most players learn this the hard way after the third or fourth retry.