3-21 ALDEBARAN
Worm/serpent Alien โ long range area attacker with 100% Weaken on hit. Standard Anti-Alien backliners trade hits cleanly; Weaken-Immune cats (Pixies, Cyborg Cat) play through it.
Some stages use Shy Boy as a speedrun trigger โ killing him fast prevents a swarm.
Long Distance (1700~1950) sniper with 100% Warp FORWARD by 1,375 range. Only 4,000 HP โ Slime Cat waves snipe them easily. The forward-warp can be ABUSED to teleport rushers like Awakened Bahamut past entire enemy formations.
Sunfish Jones variant โ 840 range area attacker with 30,000 HP, 12,000 Barrier, hits up to 20-30k damage. Floating trait makes it easier to counter. Glass cannon โ short attack window between hits.
Long-distance snipers at 1700~1950 range with Forward Warp. Can be ABUSED: their warp teleports your rushers past entire enemy formations.
Spacefish Jones replaces Star Peng as the backline ranged threat. Gardeneel Bros. adds an extreme-range (1700-1950) Forward-Warp sniper. Plus B.B.Bunny and Imperator Sael in the front. Row 1 restriction stays. r/battlecats: 'Aldebaran 3 is the stage that broke a lot of established Cosmos lineups when Ch.3 launched โ the forward-warp from Gardeneel makes you panic.' Lineup (Row 1 only): Anti-Alien Barrier Breaker (Loincloth Cat, Bazibon) โ Slime Cat or any Wave Attacker for Gardeneel Bros. snipe โ Anti-Alien Uber backline (Lumina, Bazibastra) โ Manic Mohawk frontline. Common failure: not knowing Gardeneel's forward-warp can be ABUSED โ placed correctly, it teleports your A. Bahamut past the enemy formation. Most players learn this the hard way after the third or fourth retry.