BOSS
BAKOO
Bombergirl is the 1st stage of Deeply Dreaming. Next stage: Wrath of the Dreamer.
STRATEGY
Bakoo freezes for five seconds on every hit through Long Distance covering 50 to 1,850 — very nearly the whole lane.
- Her standing range is only 180 and she has ten knockbacks, so the plan is to shove her backwards before she ever swings.
- The Cat Cannon or Breakerblast interrupts her first attack.
- Do not bring fast meatshields — they run straight into the Long Distance band.
- Alternatively, exploit her low speed: hit the base with one unit after Bore dies, then lure the next wave back and stack safely.
ENEMY ROSTER · 4
CATS TO BRING
HOUSEWIFE CAT A Housewife Cat/Nymph Cat - Serves a similar purpose to Courier but only as generalist LD attackers.
NYMPH CAT B Housewife Cat/Nymph Cat - Serves a similar purpose to Courier but only as generalist LD attackers.
ICAT A iCat/Roe Cat - Useful for dealing with Bore while you stack other units. They work better than meatshields, mostly because these keep Bore in place and allow you to actually build up momentum, reducing the risks of either it or Bakoo pushing.
ROE CAT A iCat/Roe Cat - Useful for dealing with Bore while you stack other units. They work better than meatshields, mostly because these keep Bore in place and allow you to actually build up momentum, reducing the risks of either it or Bakoo pushing.
BOMBERCAT B Bombercat - Ironically to the stage name, Bombercat is great for disabling Bakoo and giving your units a larger damage window before Bakoo can attack again. You may want to clear out the Bores first, however.
CRAZED SEXY LEGS CAT A Crazed Sexy Legs Cat - Similar to an LD unit, except with no blindspot (provided there is a stepping stone, of course). His waves can help dealing damage to Bakoo, making it easier for your other units to knock her back before she can land an attack.
BRAINWASHED GROSS CAT A Brainwashed Sexy Legs - Very similar to Crazed Sexy Legs, except with a surge instead of waves, which can be slightly less consistent, but it works.
DREAD PIRATE CATLEY B Dread Pirate Catley - One of the very best ways to deal with the Bore.
SNIPER THE DEADEYE A Sniper the Deadeye - Can be used as crowd-control for the first Bore, he can replace iCat for this role.
MATADOR CAT B Matador Cat - Can be of particular use for the first Bore, as it Dodge ability can stop him from pushing for a short while. He is also useful during the boss phase, given his naturally decent base HP.
CATS IN A BOX B True Form has a 30% chance to Weaken Dark enemies.
CAT GUNSLINGER A Slows Dark enemies from range. Also fits “Out-range Bakoo.”
CATWAY A Strong against Dark. Also fits “Out-range Bakoo.”
GUNDUROS S Massive Damage + KB + Slow vs Dark. Also fits “Out-range Bakoo.”
DOM CAT B True Form (Dark Lazer) is also Strong against Dark.
GROSS CAT A Range 350 — fires from beyond its 180.
MASTER URIL A Range 405 — fires from beyond its 180.
RUGBY CAT A Range 325 — fires from beyond its 180. Also fits “Counter Dark.”
CATWAY A Range 355 — fires from beyond its 180. Also fits “Counter Dark.”
CHILD OF DESTINY PHONO S Range 600 — fires from beyond its 180. Also fits “Burst the boss down.”
BAHAMUT CAT S Huge multi-hit burst — a story-unlock powerhouse that deletes tanky enemies.
KASA JIZO S Its castle forms hit for enormous area damage to crack Dark/Angel bosses. Also fits “Counter Dark.”
GAIA THE CREATOR S Long-Distance multi-hit with Insane Damage — a generalist wall-cracker. Also fits “Out-range Bakoo.”
CRAZED MONEKO A Big crit burst against tanky/Metal targets.
MIGHTY REKON KORPS S Among the highest single-hit Area damage available. Also fits “Out-range Bakoo.”
★ PICKED FOR THIS STAGE
⚙ More counters worked out from the roster, lower confidence than the picks above; kept for reference
Counter Dark
Bakoo is Dark. Anti-Dark units take less damage and deal more.
Out-range Bakoo
Bakoo reaches 180 range. Units that out-range it can chip safely without taking hits.
Burst the boss down
Bakoo has a deep HP pool (500,000+ even before stage magnification). Heavy single-target burst shortens the fight.
ENEMY BASE
BASE HEALTH
800,000
The castle you destroy to clear the stage.
STAGE DATA
SAGAEvents
CHAPTERDeeply Dreaming
ENEMIES4
DIFFICULTYDeadly
RUNS ON9th, 10th, 23rd & 24th of each month
DROP Lone Cat and Kitten · 30%
RESTRICTIONNo Cont
←START OF SAGA
NEXT WRATH OF THE DREAMER → MORE IN DEEPLY DREAMING All 3 stages
